PS3 Suckas for PC porting… go figure

Ok this should be common sense and pretty much a no brainer for anyone thats programmed before or knows anything about programming. Games on PC’s are mostly DirectX9 (and soon DX10 hello crysis) and the Xbox360 uses DX9 and (some DX10 and some beyond DX10 features) they also both share the same new programming platform called the XNA that is designed to make game developing for PC’s and 360′s easier and to utilize DX better. On the other hand the ps3 uses opengl instead of directx a completely different platform entirely. Seems yahoo just did the report that stated the obvious “PS3 is harder to port to than the 360″ No Duh! Click the Source or Read More for Kotaku’s Post

“Are you one of those tiresome people who responds to every gaming forum thread with: “*yawn* I’ll wait for the PC port!” Well, looks like you’ll need to uncan a new anti-console canard when the PS3 hits, because PC ports on PS3 titles look bleak.

Square Enix producer Hiromichi Tanaka on porting PS3 games:

The Xbox 360 operating system shares enough similarities with Windows, he said, so that porting the Windows version of FFXI to the 360 was a fairly quick task. A PS3 version of FFXI, on the other hand, would require redeveloping the game almost from scratch, a process that Tanaka estimated would take two or three years.

We’re sure keeping PS3 exclusives exclusive is important to Sony, a bulletpoint on their list of justifications for a convoluted and impenetrable development platform. Still, bad news for gamers who don’t want to spend 600 bucks on a cybertronic waffle iron Blu-Ray player.

Tanaka also mentions that Square Enix is working on a PS3 and Windows Vista cross platform MMORPG, if you still think they can handle that sort of thing after the execrable Final Fantasy XI. 

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