Assassin’s Creed controls spill the beans

Kotaku got a hold of a interesting little tidbit from the x06… it seems the control scheme and how it will be used has spilled out…

IGN has an interesting look at Assassin’s Creed, including some informative notes on how you actually control a character as fluid as the assassin Altair:

In order to control Altair, Ubisoft attached four “puppet strings.” One to his head (the Y button) his weapon hand (X), off hand (B) and his lower body (A). The right trigger has been jokingly dubbed “emotional control” by Raymond and her team. In short, it is a strength modifier. While walking, hold it down to run. While swashbuckling, hold it down for a lumbering power strike.

Using Y, you will do things like eavesdrop and use intuition. A, then, would be used to jump. An interesting control feature is climbing, done in a way we’ve never seen before. We didn’t get a chance to touch the controller, but you will actually feel for handholds, like rock climbing.

I wonder how feeling for handholds will be handled.My guess would be the best way to do it would be rumble, but that would only be viable on the 360. And speaking of the 360, apparently the crowds will be smarter in the 360 version, thanks to threading.

BUT WHAT INTERESTS ME THE MOST of this little spew of information, isn’t even the controls, its something that struck me as odd considering the PS3 is supposed to be sooooo much more advanced than anything else, or atleast according to Sony and PS fanboys… but then we read something like this…. “The crowds will be smarter on the 360 version”… and this coming from the game that is heralded as one of the most advanced next gen games, that ps3 fanboys were stroking in 360 users faces because it was all “hush hush” up until recently … and now we find out not only is it coming to the 360 its going to be more advanced on the 360 don’t get me started on the comment kotaku made about the rumble LOL.

Source: Kotaku

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